
Pet Simulator X! BEAUTIFIED NETWORK MODULE AND REMOTE BYPASS
unknown Jan 11 7 views
About this script
I've decided to release my methods to get around the remote name hashing in PSX, as well as release a beautified version of the network module to make it easier to reverse.
This is not going to be a fully constructed script. It is based off of snippets and methods that I've shared with the previous owner of HugeGames and Gerard. If you want to steal my code, you better know how to put it together.
Some of the information about the network's bindables in this is probably false because I got extremely lazy (this thread has taken me around 3 hours to write)
This allows you to directly call network.invoke and network.fire if you're too lazy to reconstruct the hash function.
This code is directly pulled from an old version of Pasta. It is outdated and most likely broken, and none of it will be documented. Feast your eyes upon the spaghetti.
The reason this exists is because one of the developers changes the remote names frequently to break every existing script, so sometimes "Buy Egg" is renamed to ".q" or other random shit and nobody wants to manually update those names for a PSX gui.
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How to use this script
- 1
Press Get Script to open the loadstring right away.
- 2
Copy the loadstring from the page that opens.
- 3
Join the game on Roblox, paste the loadstring into your executor and run it.
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